Just thought I'd post a WIP update on the Ecclesiarch commission. I completed the hull modifications needed to mount the organist's cockpit and the front plate by lengthening the upper hull by a 1/4" or so, then building a deck from sheet styrene to mount it on.
Yep, I'm building another. I've been commissioned to build the third one of these beauties. When it's done I'll take a family portrait with it's sisters and the babies (regular Exorcists) just for grins. The other two can be seen here and here
I couldn't help myself when I saw the Scion Commander with the big coat; it just screamed "CREEEEEEEEEED !" to me. So, I endeavored to make a sort of Vostroyan
Creed (Creedokov? Creedin?", and of course a Kell to go with him. Two
of the Scion beret heads have nice mustaches (it's part of the Vostroyan
uniform, you know) so I chose the most grandiose mustache to be Creed
and the other to be Kell.
For Creed, I wanted to portray his being armed with two hotshot
laspistols. The dagger in the left-hand didn't really say Creed to me,
so instead I went with a laspistol from a Cadian sprue; the coat hides
the back of the pistol allowing it to pass for a hotshot. The only real
other modification for the model was to sculpt a fur hat over the
Kell required a bit more modification, first off, to look a bit more Vostroyan, he needed a longer coat, courtesy of green stuff; here, I wanted to make the coat long enough to fit the Vostroyan look but short enough to keep all of the armor details on the leg visible
For Kell's left arm, I went with the Baton arm, and grafted the power sword to it. The right arm holding the regimental standard is the power fist of course, with the thumb removed and replaced with green stuff to allow Kell to grip the standard.
I played the in NOVA Open GT this year with Space Wolves with allied IG, the reverse of last year. I
ended up going 3 and 5 this year, a bit disappointing since I was playing for a bracket title at one point but considering I was using the new SW codex for the first time and had only concocted the list the night before, it was a good learning experience. So here was my list:
HQ: Wolf Lord in Terminator Armor with Combi-Melta and Power Axe
6x Grey Hunters with melta gun, WG in TDA with Storm Shield and Combi-melta in a drop pod
8x GH with plasma gun, WG in TDA with Power Axe and Combi-plasma in a drop pod
8x GH with plasma gun, WG in TDA with Power Axe and Combi-plasma in a drop pod
2x Drop Pods (heh heh -- because I can)
Long Fangs, 4x Missile Launchers with Flak
Pask in a Punisher, HB x 3, Exterminator wingman with HB x 3
PCS with 3 Melta Guns in a Chimera
2 x Infantry squads with AutoCannon (these guys rode down in the empty pods)
I won't really deepend on bat reps, but I'll give the highlights:
Game One: vs Clan Rakuun w/ LOTD, We ended up tied on Primaries and Secondaries, but I lost on the points destroyed. Really made one big mistake on my final drop that cost me the game -- went after his warlord rather than an objective. derp.
Game Two: vs a cool guy I played 2 years ago, Ultramarines disguised as Dark Angels, including a Storm Talon disguised as a Nephilum, overall a cool game, another close one but won on primaries.
Game Three: vs a GK (old dex) Crowe, 2 Dreadknights, 20 purifiers, a Storm Raven and an Imperial Knight -- pretty forgettable game, only kill-point mission, I should have gone for modified KP, might have helped, but, I screwed up my first drops trying to alpha strike the rock, payed for it. Meh, opponent had the personality of a door knob.
Game Four: VS White Scars disguised as Ultramarines (which pissed off my UM playing son to no end) nice net-list, pal.
Game Five: vs MORE MARINES!!! High point of this game was watching a thunderfire cannon shoot point-blank at my Grey Hunters and miss... then the Tech Marine got killed by a grey hunter using his bare hands. I used aggressive drops to keep my opponent on the defensive, having to drop his own pods in his own back field.
Give Six: vs.... UltraSquats! WHAT?? Yeah Squat models using Ultramarine rules with Marneus, Tigurius and resin drill pods as his drop pods, also he was using some converted Starship Trooper models as Centurions... So this was an epic game -- we went long since it was the last game of the day and they announced that they wouldn't enforce the time limit. Ultra cool opponent. Highlights: Tigurius perils, rolls a 1, uh oh, passes leadership, takes a wound. Tigurius perils again, rolls a 1, OH SHIT!, Fails his leadership, gets sucked into the warp! The other highlight of this game was using the consripts bolstered by the Wolf Lord and the Priest to tie up Marneus and his Centurion body-guards for most of the game.
Game Seven: vs NIDS, opponent was cool, played a good game, I'm glad I played him rather than the other Nid player who was slow-playing like you wouldn't believe -- most of her games got to turn 2 when time was called. Talked to some friends who played her and had nothing good to say. The bracket final ended up being Nids vs Nids, and unfortunately, ms slow-play won. I suspect my opponent from this game just said screw-it and left half way through his last game.
Game Eight: vs Eldar, good game, the conscripts charged his Wraith Knight and said "Welcome to the Tar-Pit!" tied up the Wraith Knight from turn-two. Fun. Good game all around even if I lost.
Overall: Really enjoyed most of my games, enjoyed having folks I'd played in previous years come up to say hello, and really enjoyed having folks come up to me to ask if they could take pictures of my army! One guy even wanted to take Pask and a couple of troopers over to where he had better light! (I kept my eye on him...) Another great event by the NOVA Open staff.
I didn't get any pictures myself but my son got some shots from his cell phone:
Amazingly, this guy left this sitting out on the floor overnight
One thing that bothered me on the paint judging:
Here was one of the finalists: Notice any wrong with this picture? No? The Knights really aren't based. Also the two components of the army look like they were painted by 2 different people, just an observation...
I'm definitely digging the Storm Wolf/Storm Fang. Now that GW has put out a few more pics and a 360 view, I think it's a given that I'll be getting one. Too bad that I won't be able to use it at the NOVA this year.
Interestingly, there's a great deal of re-use of elements from other kits, such as the Storm-Talon canopy and partof of the engines, the Storm-Raven sponsons and ramp. Really ties together nicely with the other Astartes flyers.
I plan on math-hammering some of the changes in 7th Ed that I think are interesting to look at mathematically. Here's the first:
One of the rumored changes is that when charging through terrain, instead of using the current method of rolling 3D6 and dropping the highest to determine the charge distance that instead it's a simple -2" to the charge distance (e.g. 2D6 - 2). So what does that do really?
Below is a graph of the probability of a particular charge distance being rolled for both methods:
Blue is the old method, Red is the new method.
The obvious thing is that now it's possible to roll a 0" charge range -- and sit there holding your pickle (or whatever) after taking overwatch shots, and it's now impossible to roll anything over 10"; but, when you look at the odds of rolling an 11 or 12 with the old method, you odds were pretty remote anyway (1% and 0.5% respectively)
But really, the odds of rolling a given range are less important than the odds of making a given charge (i.e. the odds of rolling that range or more) I've plotted those odds below:
Looked at this way, the two methods are actually pretty close.
But what about fleet? Does re-rolling 3 dice vs 2 make a huge difference? As it turns out, at 6", it's a difference of 7%, hardly game-breaking.
So the news has dropped that 7th Ed will allow for lists that ignore the FOC, and across the internet, people are declaring that THIS is the last straw... THIS is the end of 40K.... Really? Damn, these folks must be a helluvalot smarter than me to reach this conclusion based on the vague text from White Dwarf. Let us remember that the current FOC allows such fun things as Seer-Star, Screamer-Star, Centurion-Star, Demon Flying Circus.... um... you get the point. The article also vaguely states that if you use a FOC list, you get bonuses in game, flipped around that means that non-FOC lists get penalties versus a FOC list. So in any event, I plan to wait and see the full rules before I start planning the funeral.
"We got tactical smart missiles, phase plasma pulse rifles, RPGs. We got sonic, electronic ball breakers! We got nukes, we got knives, sharp sticks."
I originally built this to run as a Vortex Missile in Apocalypse games, I think it has actually gotten a shot off once (it seems to draw a lot of fire for some reason) I may start including this beast as a Deathstrike in my lists for the lols if nothing else.
The missile came with a playset that my wife got for my kid, he outgrew it but then Apocalypse came along and re-purposing occurred.
The launcher is an insert that slides into a generic Chimera chassis that has been host to a Hydra and/or a Colossus Mortar, I used a combination of plastic tubing the mount from a dozer blade and some sheet styrene. It tilts from travel position to launch position.
Getting back to the opening quote, I've got models for all of those goodies, except one... Guess I need to build some Sgts. with power-mauls.
I've modified an IG data file to cover the Astra Militarum codex. Look hereif you're a Battlescribe user and would like to try it out. Feel free to give me feedback. There's another one here that's not my work. There's also a Militarum Tempestus data file here which is not my work.
--- UPDATE ---
I've updated the file with corrections that I found after building a few lists.
--- UPDATED (AGAIN) ---
A few more corrections and some profiles added
For a grand total of 1315 points, so 75 more points. So to make this work I need to find 70 points (I was 5 points under after all) I can get 40 points easily by dropping the HB sponsons on the Vendettas, now I just need 30 more points; Well, the 100 point Rune Priest is primarily a Divination bot, but then again, I could swap Njal for a level 2 RP with Runic Armor and a chooser for 180 vs Njals 245; that leaves me with 35 points to play with. Maybe a Priest to join the blob? Many possibilities, also for the price of the upgrades on the level 2 RP, I could just use a Primaris Psyker
as another divination caster. Heh, heh, with some juggling I could have a 5 divination psykers just using the AM and SW books. That's a lot of chances to get the powers you want.
This is all just minor tweaks to my list from last year; If I go for a complete overhaul, I'm sure I can do better.
Can be found here. Hmm... The Taurox is not Fast, The Taurox Prime is and is also BS4. The Taurox is at the points cost previously mentioned, a Space Marine in a Rhino; the Prime is two Space Marines more. So, barring some serious nerfage of the Chimera, I don't see myself replacing Chimeras with Taurox.
Also ridiculous premium for a power weapon on an WS3, S3 humie. Hotshot Volly Gun is reasonably priced, I think.
And really, an orphan schooled from birth, has the same Ld as a Veteran Guardsman? Face Palm.
Other nuggets for the IG however, the Vehicle Upgrades! Cost of a Dozer Blade halved, as is the cost of a Storm Bolter or Heavy Stubber.
Teaser video for the Militarum Tempestus is up on the GW site here. So my thoughts on the TM? Looks like a mini-dex for Storm Troopers/Arbites. Perhaps a way of including ST's in any Imperial army; so Inq/GK's/SoB get there Inquisitorial ST's/Arbites back.
As for the models that have leaked, the ST models look OK, though I'd rather use helmets than berets on these guys. The Taurox looks like they started with an Ork Battlewagon and worked backwords to de-orkify it; not a fan. If the rules are such that I want one, I'll build something from scratch or convert something. As for the Ogryn/Bullgryn? meh. I have a box of WHFB Ogres that I bought long ago that I'll convert to fit with my Vostroyans
Stronghold Assault includes an entry for a Void Shield Generator, the rules for it are pretty cool although a bit vague in places and if interpreted literally (as many do) a bit silly. No model exists for the entry which is described as an impassable building with battlements, so how big is it? My friendly local T.O. posted up some specific rules on his blog here. I had already built one model for a shield generator, but I decided to build another according to his specs.
Having lit up a Land Raider, I've now decided to light up a Storm Talon. There are a lot of potential things to light up on the Talon, the main engine exhausts, the hover nozzles the instrument panel and the headlight; I opted for all of the above.
Copy / paste from the post from MVB / Naftka. I only really attend one major event each year, the NOVA Open. Always have a great time. I've also volunteered to help with the terrain build this year; even drafted my wife and my son.
Registration for the 5th Annual NOVA Open - Washington, DC's Tabletop
Wargaming Convention - begins this Saturday at 10AM US Eastern Time,
The NOVA Open occurs from Thursday, August 28 - Sunday, August 31, 2014.
Full details and information on the schedule and events can be found at http://novaopen.com
Here's a quick-hitter on some highlights for this year ...
Look VERY CAREFULLY AT THE SCHEDULE
Every year we hear people surprised at what else they could have done if only they'd known!
For instance, it's a totally conflict-free schedule experience to
participate in the 40K GT, an Infinity Hunger Games activity, a Sunday
single-day tournament in a smaller event, The Hitchhiker's Guide to a
Successful GT Experience and the 40K Narrative Nightfighter's track
event. Look at it carefully - see what all you can get into to make the
most of your experience :)
The SuperNOVA Program
Previously titled the "VIP" Program, we changed the name to better
reflect the NOVA "brand" if you will, and also because it didn't seem
right to call people VIPs just for buying a more expensive and swanky
pass ... you're all VIP to us (and cheesy as it sounds, anyone who knows
us well will tell you we're dead serious about that).
So the SuperNOVA Bags are limited to 80 items, and then they're gone.
They sell FAST. The purchase of the bag this year includes the cost of
your weekend badge (to make things simpler), and also includes as usual a
KR MultiCase. In addition to the below, you gain access to the
SuperNOVA registration quick-line and army/personal item storage perks.
If you're in your first year of the SuperNOVA program (counting when it
was named "VIP"), you'll receive a KR BackPack 2 ($82.49 value)
If you're in your second year of the program, you can choose a Kaiser2 or another BackPack 2.
If you're in your third year of the program, you'll for the first time
be able to select a Kaiser3 (50% larger than the other two in terms of
Once you purchase a SuperNOVA at any point in time, any subsequent NOVA
you attend includes (whether you SuperNOVA again or not) a Buy One Get
One Free from KR along with your registration materials. It allows you
to acquire one KR Card Case with Custom Foam (or core foam or no foam if
you really want) free with the purchase of one, basically 50% off
filling your BackPack or Kaiser2 bags. You get one every subsequent year
you attend for life. Daryl Elms @ KR Multicase is a pretty amazing guy.
The bags are also loaded with limited edition and vendor-supplied swag.
They include everything from beer steins to special gifts matched to the
army you select during check-out, and tons in between. The total net
value of the items in the bag and the bag itself typically comes to
several hundred dollars' worth of items.
NOVA Open 40K GT
The NOVA Open's 40K GTs is one of the better known 40K events out there,
and is one of the largest singles GTs on the planet (256 player, a la
AdeptiCon and LVO). With a unique bracketing system that ensures most
players wind up facing their peers for most of the weekend, and a huge
array of prizes tuned to all different player types, it's consistently
one of our highest rated and best attended events. It's specifically
designed to allow all player types the opportunity to compete for
prizes, recognition and good old fashioned fun against their
list/competitive peers - you don't need to just bring a beat-face Tau or
Eldar list to win swag and have a great time at the NOVA! Tickets sold
out last year, and have sold faster and faster with each passing year.
Don't miss yours!
NOVA Open Narrative Tickets - Warlord and Nightfighter Tracks
The NOVA Open Narrative more than doubled last year, and
surveys/interest seem to imply it'll do so again. Further, we've made a
portion of the Narrative - the Warlord Track - a full-on GT-level 7-game
event, inclusive of 3 day and 4 night games (first game is Thursday at
night), as well as social activities and daily "Model UN Styled"
planning sessions where the Narrative Warlords directly impact the
mission direction and player deployment of the larger open-attended
If you're playing in the 40K GT and want to get some awesome games in
with really innovative missions and rules battling across LED-lit
boutique terrain ... participate in the Nightfighter track, scheduled to
allow participation in both.
If you're looking for a full weekend of awesome Narrative gaming
participating in a unique universe of the NOVA's creation, fueled by
player participation, participate in the Warlords Track. There are only
ABOUT THIRTY TWO SPOTS available for the Warlord Track, with only 16
initial offerings per Faction (Virtue or Human). If you want in this,
you'd better sign up fast!
40K Trios Team Tournament
In order to make participation less grueling, and also to give Trios
players the opportunity to participate in the Narrative events, we've
pushed the Trios event to Thursday in entirety - all three rounds will
begin and end that day. In the past, you've had to play Trios at night
after a long GT day. This innovative Team Tournament is also NO HOLDS
BARRED - the singles lists each player will use once over the course of 3
rounds can include ANY units in the game - from Escalation to
Forgeworld. This is one of our legacy 40K events, under a management
upgrade of veteran NOVA organizer James Watkins plus three-time Trios
champion Troy Esposito. They're passionate about bringing an awesome
event to start your NOVA Open experience.
The dedicated folks over at A Few Maneuvers
are running a HUGE array of X-Wing events all weekend long at the NOVA
Open this year, and we're super excited about it (as well as about their
excitement). Many of these may sell pretty quick given the rising
popularity of the game and the incredible team running the events. We're
also working on building MASSIVE X-Wing spacecraft to have
"human-sized" X-Wing demos and mini-games. More to come.
The NOVA Open introduced a full weekend of day and night Infinity events
last year, after kicking the game off well in 2012. Infinity enters its
third year at the NOVA under the direction of stellar lead Craig Roberts
and a dramatically-upgraded terrain building project. Check out the
entire primer and weekend of events at the NOVA Open site (where all
primers are located), novaopen.com.
The swag for this event is especially appealing - everybody gets
something direct from Corvus Belli on top of winners' prizes. Further,
expect some really special prizes - last year Corvus Belli's entire
staff of owners, designers, artists, writers, etc., all drew custom
notes and sketch artwork on the inside cover of several hardback
rulebooks addressed specifically to NOVA attendees, and sent them over
as prize support (handed out both to event winners and based upon random
draws among Infinity attendees)!
Warmachine/Hordes Brendon Caulkins
spent the past several years constantly building the success of
Warmachine and Hordes at the NOVA Open. This year we are proudly a
Warmachine Weekend Qualifier, and it looks to be an even better year
than ever before, with new open gaming / iron arena and boutique terrain
tables being added, and a stronger and more focused array of events
spread across the schedule.
Malifaux and Blood Bowl
Both of these game systems will be at the NOVA Open this year. We're
finalizing plans with the new leads who've stepped up, and we're VERY
excited about it. We'll have more information on these after
Registration, anticipating the opening of sales for these events and
info about them by (ideally) mid-February.
The Hitchhiker's Guide to a Successful GT Experience
What does it mean to experience a "successful" GT? This interactive
seminar will certainly involve discussion about how best to play the
missions and format of the NOVA Open's 40K GT, but it will also include
discussion about the best way to leave the NOVA on Sunday feeling like
your weekend was exciting and successful regardless of the outcome of
your games on the tabletop. It's not just how you play the game, but how
you treat and interact with your opponents that matters. Further,
you're in Washington, D.C. for four days - get some local insight on the
best things for you and your friends/family/significant others to do
while you're there! Hear from organizers and veteran attendees while
observing gaming examples and getting a last minute fire drill on the
best way to "succeed" at the 2014 NOVA Open.
Seminars at the NOVA Open
The Seminars at the NOVA have grown in popularity and coverage every
year. This will be their best year yet. Courses offered include a full
suite of amazing art classes taught by Justin McCoy and Caleb
Wissenback. Additionally, Joe Orteza of AdeptiCon fame will be joining
us to teach his renowned classes teaching you to Lose Your Fear of Green
Stuff. Also of note - the Build Your Own Display Board class introduced
successfully and quite popularly last year is being advanced in 2014 -
we'll be joined by the 11th Company's Tactical Terrain master, Eric, and
Chris Michaels of Powered Play Gaming. They'll combine to teach an
amazing build-and-take that brings you from a little bit of pink foam
through a fully LED-lit and useable display board to show off your minis
all NOVA Open long. Chris and Eric will also be teaching separate
courses on lighting your models and building your own terrain,
respectively. Don't miss any of these before they sell out!
Capital Palette Independent Figure Art Competition
The Capital Palette took off in an amazing way in 2013,
and it's looking to dramatically expand in 2014 into one of the premier
figure art competitions in the country. You can register models on an
individual basis, or you can buy a pass that gives you unlimited
submissions. To encourage even more participation this year despite the
incredible competition, we'll also be giving away some amazing prizes
based purely on participation and submission of entries to the
exhibition. Show off your best work and sneak some listens in at the
display area as people oooh and aaah all weekend long. The prizes for
this event are off the charts - including top tier Grex Airbrushes in every prize category.
Free Charity Lounge Talks
Last year the NOVA Open Charitable Foundation
secured a charitable ABC license and rented out the Presidential Suite
atop the Hyatt Regency, with fantastic views of Crystal City and
Washington, DC, and hosted special guests, staff and SuperNOVA bag
purchasers all weekend long. This year we're opening it up to EVERYONE!
Come on up and enjoy discount beverages (100% of the proceeds go to the
charities supported by the Foundation) while listening in on a variety
of talks all weekend long given by game developers, artists, industry
experts and more. There'll be a full itinerary of Lounge Talks
forthcoming as we get closer to the NOVA proper, but subjects may
include "How to Break Into the Industry," "How to Run Your Own Con or GT
- Panel Talk" and "An Inside Look at Designing and Developing a
Successful Wargame." Want to hear the developer of your favorite
skirmish game talk to you about how he came up with the rules while
sipping your favorite beer or whiskey and occasionally glancing at the
Washingon Monument out the window? Yup! You'll be able to hang in the
lounge and participate in the Lounge Talks just by having a Con Pass.
Besides all of this, there'll be a TON more activity in the vendor hall,
in a new demo row and with a bunch of side activities that add much
more "Fun stuff" for the average attendee to do while they're at the
NOVA. Already on our list of demo companies, by the way? Dropzone Commander, that's who! Many more are in early talks.
Who is signing up this Saturday? What are you signing up for? We're all a
little exhausted, hard at work getting everything as close to perfect
as we can ... but we can't WAIT to see everyone at this year's NOVA ...
our 5th Anniversary will be our best yet!
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